3/20/2020 Nemetschek Vectorworks 2015 For Mac
MiniCad 1
Mac ![]()
Sep 14, 2014 Download Vectorworks Remote and enjoy it on your iPhone, iPad, and iPod touch. The Vectorworks Remote app connects your mobile device to your Vectorworks desktop using a remote connection plug-in. Presentation remotes for pan, walkthrough, and flyover are available for all Vectorworks products. Alternatively, right-click (Windows) or Ctrl-click (Mac) on the drawing area, and select Palettes from the document context menu. Click on the title bar of any displayed palette and drag it to the desired location. Most palettes can be resized by the standard Windows or Mac resize method.
1985
3D editor, hidden-surface rendering, 27 geometric primitives, perspective views, bitmap render editing environment
MiniCad 2
Mac
1986
2D editor, 15 layers, PICT support, unlimited zoom, multi-page support, text input with Mac fonts, bitmap objects, 8 dash styles, symbol library, dimensions
MiniCad 3
Mac
1987
multi-document editing, text rotation, pen and fill patterns, snap and display grid, free object rotation, double-line tool, clip/add/intersect surfaces, fillets, movable origin, layer colors, trim menu command
MiniCad 4
Mac
1988
fly-out tools, text editing at any zoom, double-line polygons, double-line joins, new arc creation modes, general speed increase
MiniCad+ 1
Mac
1988
array duplication, MiniPascal, integrated spreadsheet, symbol folders, spline tool, integrated 2D/3D editing environment, Worksheet, 256 color support
MiniCad+ 2
Mac
1989
DXF translation, EPS export, fully rotatable text, vector hatching, click-click drawing mode, constraint palette, mirror tool, floating tool palettes, combine into surface
MiniCad+ 3
Mac
1991
2D smart cursor, records and formats, data palette, database rows in new worksheet palette, query language for MiniPascal and worksheet, new dimensioning tools
MiniCad+ 4
Mac
1993
wall object, floor and roof objects, walkthrough tool, flyover tool, 3D smart cursor, tolerance dimensioning, user dash styles, section generation, hybrid object environment, mode bar, message bar
MiniCAD 5
Mac
1994
chamfer tool, user definable scales and units, smarter cursor, polyline object, enter group editing mode, unlimited layers and classes
MiniCAD 6
Mac/Windows
1996
object info palette, holes in polygons, export EPSF, ClarisCAD translator, working plane palette, 3D reshape tool, 3D locus object, wireframe and solid editing modes, SDK and plug-in environment, workspace editor, PowerPC-native support
MiniCAD 7
Mac/Windows
1997
lights, sun position feature, dashed hidden-line rendering, associative hatching, auto-join walls, wall framer, math support in numeric entry boxes, dual unit dimensioning, column object, rotatable grid, export DWG, 3DMF export
MiniCAD VectorWorks 8
Mac/Windows
1999
multiple undo/redo, round wall object, wall styles, complete roof object, context-sensitive menus, tools tips and balloon help, reverse translation, QuickDraw 3D rendering support
VectorWorks 8.5
Mac/Windows
1999
introduction of VectorWork Architect, door and window schedules, enhanced wall styles, door and window objects, point plug-in objects, OpenGL rendering (Windows only)
VectorWorks 9
Mac/Windows
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2001
introduction of complete Industry Series and RenderWorks, floating-point database, associative dimensions, parametric constraints, callout object, NURBS curves, extrude along path, connect/combine tool, path plug-in objects, tapered extrude
VectorWorks 9.5
Mac/Windows
2002
OS X-native support, 3D Power Pack (non-manifold solids engine, NURBS surface creation, blend edges, shell solid, stitch and trim surfaces, IGES import/export)
VectorWorks 10
Mac/Windows
2002
batch file translation, zoom mouse-wheel support, resource browser, gradient fills, image fills, STL export, faster solids engine, space planning tools, connected walls, seating layout object, export DOE-2
VectorWorks 10.5
Mac/Windows
2003
raster printing, protrusion tool, revolve with rail, perimeter texture mapping for NURBS
VectorWorks 11
Mac/Windows
2004
Viewports, context-sensitive help, SAT file translation, 2D OpenGL acceleration, Sheet layers, roof framer, Artistic RenderWorks rendering, multi-processor support, hardscape object, stipple object
VectorWorks 11.5
Mac/Windows
2004
default lighting, improved freehand tool, recently used fonts list, vector sketch ( no support planned for OS X 10.5 )
VectorWorks 12
Mac/Windows
2005
Section Viewports, 3DS import, worksheet formatting improvements, DTM object, more flexible tool palettes, Organization dialog, view palette, improved door/window/stair/cabinet objects, .SHP file support, class overrides in viewports
VectorWorks 12.5
Mac/Windows
2006
Intel Mac support (Universal Binary), Perspective section viewports, Google Earth export, PDF import, HDRI image support, mesh smoothing
VectorWorks 2008
Mac/Windows
2007
Heads-Up Data Display, Rotate-able 2D Views, Intel Mac support (Universal Binary), Design Layer viewports, 2-Way Worksheets, IFC import/export, GSA-compatible Space Objects, Google Earth export, PDF import, AutoCad(r) and SketchUp6 support, HDRI image support, mesh smoothing
Vectorworks 2009
Mac/Windows
2008
Integration of Parasolid modeling kernel, Pre-Selection Highlighting, Improved Snapping, Snap Loupe, PDF Snapping Support, Visibility tool, 3D modeling improvements, Parasolid X_T import/export, DXF/DWG 2009 support
Vectorworks 2010
Mac/Windows
2009
Making Change Easy. Implementation of easy to use 3D environment, unified views, planar graphics, interactive dimensioning, automatic drawing coordination, wall sculpting, corner windows, DXF/DWG 2010 support, SketchUp 7 support, Decal Texturing, Event Planning Suite, and many usability improvements.
Vectorworks 2011
Mac/Windows
2010
Vectorworks 2011 Delivers. Improved 3D Environment, Push/Pull Tool, Extract Planar Objects, New Slab tool, 3D Wall Components, Cinema4D Rendering Engine, New Existing Tree Tool, Improved Focus Point Support, Perfect Preview Text Editing, Scalable Symbols
Vectorworks 2012
Mac/Windows
2011
“This release reinforces our position as a leader in 3D technology within the AEC marketplace,” says Dr. Biplab Sarkar, Chief Technology Officer of Nemetschek Vectorworks. “I’m proud of the many improvements our development team has achieved with this version, particularly those related to BIM, GIS, and rendering. Macintosh users will also be happy to know that Vectorworks 2012 software is fully compatible with OS X Lion.”
Vectorworks 2013
Mac/Windows
2012
Introduction of Surface Array, Speaker Array, Auto Hybrid Object. Massive navigation graphic and hidden line rendering improvements. Fully Compatible with OSX Mountain Lion.
Vectorworks 2014
Mac/Windows
2013
More than 130 improvements, including new BIM tools for architects, increased site design capabilities for landscape architects and designers, and enhancements to lighting devices, documentation, and graphic controls for entertainment designers.
Vectorworks 2015
Mac/Windows
2014
Now a 64bit application. Introduction of 3D hatching, artistic edges in render styles, Curtain Walls, the Deform tool and a new Level constraint system.
Vectorworks 2016
Mac/Windows
2015
Introduced Subdivision modeling. Introduced Marionette graphical scripting. Rendering improvements: Caustics, Ambient Occlusion, Camera Effects. Introduced Project Sharing.
Vectorworks 2017
Mac/Windows
2016
Rebuilt the Resource Browser from scratch as Resource Manager. Vectorworks Graphics Module upgrade, allowing Top/Plan views as well as 3D to utilize GPU resources instead of CPU. Revit Import. Introduction of Web View.
While our news report summary covers the entire product line-up, in this product review we will be looking at the product Vectorworks Architect 2015 specifically. In an adjunct product review, Architosh will be focusing concentrated effort in doing a complete review of Renderworks 2015, the product add-on software that focuses on both artistic and photo-realistic rendering and animation capabilities. As such, we will not be touching upon rendering improvements in detail in this review.
We should state, however, inasmuch as it makes sense for continuity, we will be mentioning the whole of the visualization workflow at some level.
Getting Started: Big Things First—The Vectorworks Graphics Module
The Vectorworks Graphics Module, or VGM as Nemetschek Vectorworks calls it, is a proprietary custom-coded OpenGL rendering engine. Dr. Biplab Sarkar, chief technology officer of Nemetschek Vectorworks, Inc., has stated in the past that the VGM is like a hybrid between HOOPS and the Unity Game Engine. We have written a complete feature on the VGM before (see, Architosh, “Details on Vectorworks Graphics Module (VGM) in new Vectorworks 2014,” 13 Sep 2013.) and in it explain that the VGM is specifically an OpenGL rendering engine—not a photo realistic rendering engine, like say V-Ray. It’s important that readers understand the difference between these two types of rendering engines.
The VGM itself has four parts, an Engine, a Scene Graph, a Geometry Engine and a Render Engine. We won’t explain all of these here but they roughly work in order as listed. It’s the Geometry Engine in the VGM that enables features such as the Clip Cube and is responsible for preprocessing items such as the shadows and lighting and section geometry. New in the VGM this year is under-the-hood plumbing improvements that bring about features such as general speed up, animated transitions between views, and, importantly, the new Wireframe views which are now rendered through the VGM itself—in other words, through OpenGL.
The above Vimeo file shows the new “animated transitions” feature in action, including the typical 3D views and Saved Views in perspective and more.
One of the star new features of interest to many users will be the ‘animated transitions’ between views. (see video file above) This is a wonderful way for users to experience a project as it keeps the spatial orientation intact for the observer, whether it be architect or client. A particular nice way to experience this feature is with ‘Saved Views’ which allow Vectorworks users to create a set of sequences of particular views of a project. One turns on view transition animation within the Interactive settings of the Vectorworks 2015 preferences.
Another visual feature is the new Hidden Line rendering mode, which is now partially OpenGL-based; when in active 3D navigation modes (zoom, pan, walk thru, flyover, etc) Hidden Line mode taps OpenGL and is now very fast and fluid. Upon final Hidden Line render, that output is then not OpenGL based. (see image 02)
One of the coolest new features is the ability to turn off colors in OpenGL mode. The various new visual representations of your work with this new option is quite interesting….interesting because you can maintain shadows on, edge conditions on, et cetera. Dropping color also helps visually in observing selected faces in push-pull mode for modeling, but only marginally over most colors. (see image 01)
01 – New no-colors mode in OpenGL in Vectorworks 2015.
02 – Hidden Line is OpenGL based during navigation (orbiting, pan, etc).
03 – OpenGL improvements to meshes improve SU file imports. Smaller sizes, lighter files.
Last but not least in the improvements coming out of the new and better VGM is mesh smoothing with crease angles. Both the imported files are smaller and the options for importation of SketchUp models are different. Now users have a cleaner and less complicated approach to how they import Sketchup models, deciding on mapping imported SU objects as Vectorworks Architect elements (3D poly elements, ie.: walls, floors, etc) or 3D meshes. (see image 03)
next page: The Second Biggest Things—New BIM Features
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